Here is another virtual world built on the Unity game platform. This one, a “game” called Cubelands is similar to the popular Minecraft, except it’s focus is building and it’s graphics are beautiful. With the inclusion of fog, “depth of field” (where visibility blurs at a distance), and superb shadows on the highest graphics settings, [...]
Archive for January, 2011
Whyst in Cubelands
Posted in Uncategorized on January 27, 2011 | 1 Comment »
Bath of Venus in FriendsHangout
Posted in Uncategorized on January 26, 2011 | Leave a Comment »
FriendsHangout is a realtively new multiuser virtualworld 3D platform that uses the Unity engine. As a result, the graphics are really quite state of the art with realtime shadows, and exceptional shaders making water reflective and realistic. I created this world to focus, very simply, on the luxury of water in FriendsHangout. Bath of Venus [...]
Whyst in IMVU
Posted in Uncategorized on January 26, 2011 | Leave a Comment »
Oy, I have been lax. As you can see this post comes more than a year later than the last. But at least it’s still here to come back to! I wanted to share with you some pictures of Whyst in the 3d platform IMVU. In fact, folks have been able to buy virtual items in [...]